dimanche 6 avril 2025

DESIGN AND DEMOCRACY

 

If technology has allowed humanity to sustain itself and develop up to the present day, its evolution has also produced a number of adverse effects: environmental pollution, loss of biodiversity, resource depletion, climate change, dehumanization of working conditions, development of propaganda, control, and destruction technologies, reduction of social interactions, etc. Unless we attribute these effects solely to an inherent fatality of technology itself, we can hope to correct them through better political decisions.

In reality, there are both more or less virtuous technical environments and more or less wise human decisions. The evolution of technology, unlike the evolution of living species, is supposed to remain subject to human will, which raises the question of collective decision-making by humanity. Since humanity consists of groups and individuals in disagreement, the issue of controlling technology ultimately comes down to a political problem. However, our current modes of governance and decision-making do not seem to allow for such control.

The thesis we wish to defend here is that design can provide solutions to help reorganize our technical and social systems in this regard. More specifically, we must turn to a particular type of design, which we will refer to as “democratic” design. To present this thesis, we will first recall the existing links between design, technological progress, and social progress, emphasizing democratic forms of design. Then, we will demonstrate why democracy must play a central role in the future evolution of social organization.

 

I. Design and progress


To highlight the relationship between design and technological and social progress, we will trace some key stages of its development from the Industrial Revolution to the present day. First, let us mention the Arts and Crafts movement and its critique of the emerging industrial model. On the one hand, it opposed this model with the medieval craft guild system as a symbol of workers’ autonomy. On the other hand, it borrowed from the labor movement its ideals of equality, social progress, and emancipation inherited from the Enlightenment (William Morris). This tendency persists in design through its concern for social progress and its caution toward an industrial society that could become dehumanizing.

In the first half of the twentieth century, the absorption of form by function, and of aesthetics and style by efficiency, reflected the dominance of instrumental reason. The version of progress proposed at the time was marked by an elitist and paternalistic stance (Adolf Loos, Le Corbusier). This technocratic attitude aligns with certain positivist (Auguste Comte) and utilitarian (Jeremy Bentham) philosophies.  While the Bauhaus also had a functionalist dimension, its vision of progress also included a desire to connect art, craftsmanship, and life, and to promote experimentation and collaboration between students and teachers. The pragmatist philosopher Charles Morris taught there from 1937 to 1945.

In the second half of the twentieth century, radical design (Superstudio, Archizoom) and anti-design (Ettore Sottsass, Archigram) emerged, inheriting the rebellious tendencies of Surrealism and inspiring critical design (Fiona Raby, Anthony Dunne). Against the seriousness of functionalism, they introduced playfulness and individuality, alongside a critique of massification brought about by consumer society. This type of design seems to encourage a democratic approach, counteracting a standardized form of social engineering that fosters passive hedonism. In philosophy, Critical theory in Germany and post-structuralism in France defended similar ideas.

Sustainable design also emerged, responding to alarming diagnoses of the threats industrial production poses to ecosystems. It aims to invent new ways of producing and consuming and to move away from the dominant productivist and consumerist model (Victor Papanek). Likewise, what we now call inclusive design represents another facet of social progress in design. Its goal is to rethink our environments to accommodate people in situations of exclusion by adapting spaces and objects.

 

 

II. Democratic design

 

Although design has contributed to the development of industrial society, it strives to mitigate its adverse effects. Among these is the elitist approach to social progress, in which the social structure is designed for the people rather than by the people, by “exceptional men” rather than through collaboration among various actors. This is why we now turn our attention to what we call “democratic design.”

A first example of democratic design is the Norwegian case of Utopia, in the context of developing computer tools for printing, hospitals, and offices in the 1980s, aiming to adapt design to users (Kristen Nygaard). This requires interactive methods and tools to foster mutual learning. In this way, users could express their needs and explain their difficulties, while designers could present the functioning and possibilities of their systems, each being both a novice and an expert in relation to the other.

There is a resemblance in principles between Scandinavian participatory design and design thinking (Rolf Faste), although their contexts are different. We find the idea of an iterative process, with corrections and improvements, the combination of various skills in an interdisciplinary network, field experimentation, a pragmatic approach that goes beyond theoretical anticipations, and the development of methods and tools that facilitate collective reflection.

Participatory approaches are often criticized for being time-consuming due to their iterative, exploratory, and deliberative nature. However, in some cases, local collective initiatives can be faster than decisions moving through a hierarchical chain. It is also important to consider the future time lost in correcting poor decisions made without input from the field. Finally, one way to compensate for the extended duration of deliberation is to promote physical proximity. This can take the form of shared spaces such as community gardens or fab labs, which facilitate knowledge exchange, tool and cost sharing, and the shortening of logistical pathways to sustainable scales.

The use of cyberspace also allows for time savings and the sharing of informational and technical resources (peer-to-peer, open source). A contributive economy based on mutual aid, gifting, and reciprocity is developing in this space. These islands of informal economy integrate into the dominant market model while aiming to expand their influence. They operate according to the principle of collective management of common goods (Elinor Ostrom).

The production and sharing of information and analyses enable collective intelligence to develop online knowledge (encyclopedias, tutorials, courses, etc.). The way interactions produce beliefs and knowledge is a subject of social epistemology (Alvin Goldman, Philip Kitcher, Helen Longino). More generally, the way groups form through representations and actions can be analyzed through social ontology (John Searle, Margaret Gilbert, Ruth Millikan). It is possible to study the more or less centralized communication structures that act as binding forces for human collectives. We have illustrated our understanding of democratic design through examples of Scandinavian participatory design, design thinking, and shared spaces. Now, we will explore the role of democracy in technological and social progress from a more philosophical perspective.

 

 

III. Democracy and progress

 

Participatory democracy differs from representative democracy in that it deepens its democratic dimension (Jean-Jacques Rousseau, Pierre Rosanvallon, Bernard Manin). Representative democracy is often seen as superficially democratic and is sometimes reclassified as an elective aristocracy, since decision-making is delegated to elected officials from the elite rather than allowing citizens to participate directly. Among the various theories of participatory democracy, we will focus on Dewey’s pragmatist version. A common objection to this type of democracy is the claim that ordinary citizens are incompetent, biased, and unable to make informed decisions (Gabriel Almond, Walter Lippmann). Dewey’s response is to reverse this argument: competence requires access to deliberation. In other words, a favorable democratic environment must be created by improving access to information, fostering citizen education, and encouraging participation. Furthermore, participatory democracy does not exclude differences in levels of expertise but rather promotes the complementarity of knowledge. For example, Empowered Participatory Governance enables the integration of local professional and lay knowledge into decision-making with the help of expert facilitators (Archon Fung, Erik Wright).

Let us clarify the characteristics of a democratic and pragmatic social ontology. In the works of Herbert Mead and John Dewey, we find the idea of “psychic and collective individuation” (to use Gilbert Simondon’s term), which suggests that individuals can only fulfill themselves as members of society by engaging in cooperative processes. This is not merely about integrating into and adjusting to society but about self-realization through participation in social development. This includes the socialization of intelligence through the confrontation of experiences and the search for intersubjective understanding. Problem-solving must incorporate the multiple perspectives of different stakeholders.

This principle is also upheld by Actor-Network Theory (Madeleine Akrich, Michel Callon, Bruno Latour). This theory emerged from the study of science in action - rather than science as a finished product - by examining controversies among various social actors. According to this perspective, objectivity does not stem from a single dominant viewpoint but from the complementary interplay of different frames of reference. It is kaleidoscopic rather than telescopic. An interesting aspect of Actor-Network Theory for design is its understanding of natural and technical entities as actors in social life. They express themselves through the spokespersons of different social groups engaged in specific relationships with instruments or natural entities (workers, farmers, fishers, breeders, scientists, environmentalists, etc.). Human and non-human actants, usually invisible when they function as intermediaries in a network, become visible mediators in controversies that arise in exceptional situations (research, crises, breakdowns, conflicts, etc.).

Andrew Feenberg’s theory of democratic rationalization belongs to the same constructivist and pragmatic family as Actor-Network Theory. According to this view, technological choices are not determined solely by intrinsic technical efficiency but rather by the interests of various social groups. The choice between different bicycle wheel sizes (John Starley, 1884) or the height of overpasses on New York highways (Robert Moses, 1922) is linked to the types of actors and activities that are prioritized. This observation highlights the importance of controversies surrounding technological developments, such as demands from women regarding childbirth methods, HIV patients advocating for experimental treatments, workers seeking better labor conditions, or environmentalists influencing land use planning. We can also cite cases of technological appropriation by users, where people adapt devices designed by engineers to better suit their needs (Michel de Certeau, Roger Silverstone, Eric Von Hippel, Pierre Rabardel). Andrew Feenberg thus advocates for an inclusive approach to technological development that encourages alliances among actors across design, production, and user networks.

This is also the model developed by theorists of democratic planning. To those who argue that the economy is too complex to be democratically planned, Pat Devine and Fikret Adaman counter that access to the knowledge of producers and consumers actually facilitates complex decision-making processes. With the “democracy of those concerned,” greater weight can be given to the decisions of people directly affected by certain situations. The redistribution of social power would allow everyone to take on both executive and decision-making tasks while ensuring a fairer distribution of undesirable tasks in order to better allocate those that foster individual development. Michael Albert and Robin Hahnel propose repurposing advertising and marketing to provide clear, accurate, and useful information, so that committees can use it to correct the flaws of social organization. Paul Cockshott and Allin Cottrell envision democratic planning models based on computing. These speculative proposals -including negotiated coordination, participatory economics, bottom-up planning, and community-based economies - are conceived through an analysis of the issues in existing society (Audrey-Laurin Lamothe, Frederic Legault, Simon Tremblay Pépin).

However, historical precedents reflecting the spirit of these projects can be found in the cooperative movement, which offers numerous examples of shared decision-making, data, and resources (Anne Catherine Wagner). Its history dates back to the nineteenth century, with initiatives such as Robert Owen’s cooperative store in New Lanark, Scotland; Michel-Marie Derrion’s social grocery store in Lyon; the Equitable Pioneers’ weaving society in England; and Raiffeisen’s cooperative bakery in Germany. As of 2024, there were 4,140 cooperatives in France, according to the Confédération générale des SCOP. The cooperative principles declared by the International Cooperative Alliance in 1885 and revised in 1995 include voluntary and non-discriminatory membership, democratic power exercised by members through elected representatives, economic participation with equitable contribution to and control over capital, cooperative independence from agreements with other organizations or governments, development of education, training, and public information, cooperation among cooperatives, and contributions to sustainable development.

Axel Honneth emphasizes the importance of developing democratic practices in the workplace. First, they help resolve problems inherent to labor itself, such as exhaustion, unemployment, powerlessness, and lack of recognition. Beyond transforming working conditions, engagement in social cooperation also strengthens citizens’ dispositions toward democratic action. The goal is to reduce the gap between the sphere of work and democratic practice. For this reason, Axel Honneth is critical of the idea of a guaranteed basic income, arguing that civic engagement depends on integration into the social division of labor, which ensures our collective existence.

However, idealization should be avoided. Honneth acknowledges that in the current conditions of the global economy, cooperatives risk bankruptcy or dilution of their foundational principles if they do not receive state support. Furthermore, the empirical reality of cooperatives is far from perfect, with instances of frustration, overwork, and power imbalances occurring just as in traditional workplaces. Additionally, careful attention must be given to defining the level of participation (Sherry Arnstein). Three common pitfalls should be avoided: simulated participation, where consultation occurs without meaningful responses; diversion, which shifts participants’ focus away from major issues to secondary matters; and co-optation, which Luc Boltanski and Eve Chiapello analyze in the context of how the post-1968 “artistic critique” was absorbed into the new spirit of capitalism. They describe the post-Fordist transformation of the 1970s, which replaced rigid hierarchies with a network-based model that encouraged initiative and relative autonomy among employees - at the cost of material and psychological security.

Johann Chapoutot provides another example of distorted and manipulated participation in his analysis of management under the Third Reich. In the military, mission-oriented tactics involved assigning a goal to a soldier while leaving them free to determine the means to achieve it. This delegation of competence transferred responsibility for potential failure to the individual worker without necessarily providing them with the necessary resources. This management-by-objectives approach increased flexibility and efficiency by bypassing bureaucratic constraints. However, while this structured freedom may temporarily give workers a sense of autonomy, it ultimately leads to anxiety, exhaustion, boredom, or guilt. Convinced they are co-managing the enterprise, workers no longer feel the need to contest their hierarchy.

 

 

Conclusion

 

Before concluding, let us review the ground covered in this text. We first highlighted the important role of design in the technological and social improvement of our environment during the industrial era, discussing movements such as Arts and Crafts, Functionalism, the Bauhaus, Radical Design, Critical Design, Sustainable Design, and Inclusive Design. We then defined democratic design, as opposed to an elitist and paternalistic vision of progress, by exploring examples such as Scandinavian participatory design, design thinking, shared gardens, fab labs, open source, and peer-to-peer networks. Next, we examined in greater depth the democratic social interactions and their effects on knowledge and action, drawing on pragmatist theories of participation and refining this perspective in relation to technology and design through Actor-Network Theory and Democratic Rationalization. We also introduced the prospective field of democratic planning, which aligns with these approaches. Finally, we found in the cooperative movement a concrete foundation for these theories, allowing us to better understand the connection between economic democracy in labor and political democracy in the public sphere. Along the way, we also identified a series of pitfalls that threaten democratic practices.

To conclude, we will clarify the relationship we establish between democratic design and economic democracy. The core principle is to infuse both the design process and its outcomes with democratic values. The design process should integrate tools for inquiry, observation, and user participation. The outcomes should provide the necessary conditions for information exchange, accessibility, continuous adaptability to needs, and interaction among users. This approach applies to urban planning, architecture, and all branches of design. For example, if we apply this democratic logic to artificial intelligence in digital design, AI should be developed to facilitate access to information and be well-adapted to individual users; enable interactions, analysis, clarification, prioritization, and verification of data, while promoting co-decision-making; be continuously refined to protect users against disinformation, manipulation, oversimplified ideological polarization, harassment, malice, and privacy intrusions. Finally, AI should not merely assist or replace humans but also educate and train them so that they can develop their own critical thinking and the skills needed to “open the black boxes” of the technologies that surround them, ensuring democratic control over them.

 

I would like to thank Laurent Neyssensas, Head of the Innovation Unit at the Nantes Atlantique School of Design, for his expertise and relevant suggestions (Raphaël Edelman, 02/02/2025, Nantes).

 

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